Perspective

Revision time! The original Perspective plotline and character designs can be found here: LINK

It originally followed a very RPG-like theme and that would make it heavily similar to my rpg-mocking "story" NPC rpg, so I had to tweak it to make it into a fantasy adventure story instead. It will obviously undergo even further revisions in the near future.






Some stuff:


  • Elemental powers come from the weapon/s a person wields. Only one race (Draconians) is capable of using magic w/o the aid of weapons.
  • The Elemental weapons are special, as they are 'telepathically' connected to their owners. Meaning, if they are suddenly knocked away from their owner, the owner can 'call them back' (he/she also doesn't lose their elemental abilities). To make this possible, however, is that the owner must fill the blood vial (with their own blood) usually found in the weapon's hilt. Ownership will change if the blood vial is filled with another person's blood or if the original owner dies.
  • Elemental weapons are extremely rare, and are only available in the capital cities and sold at an expensive price. There is a black market for these weapons, however they are also sold expensively.
  • There exists a spirit animal system wherein at the coming of age, a person receives their totem in which the animal is a representation of their skills and traits (they have or must have). This also plays a role on a person's socialization and relationships, as well as their strengths and weaknesses when facing an adversary.

Plot:

The story follows a selfish and apathetic young woman, Tear, who was on her way to Altair from Bezek. She was hoping to buy (or steal) the lava core of her weapon, which she heard was spotted in the capital. Her simple shopping intention however was turned into a world saving mission when she gets tangled up with Ann, a young lady she encountered along the way that she reluctantly saved from bandits.


Places:


Kingdom: Aquila
The poorest of the kingdoms. The kingdom is known for their metal works and has many ore deposits around the area. Altair is the capital and the largest town in Aquila, and is rumored to be the black market base for elemental and rare weapons. Significant towns: Alshain is the second largest town and the agricultural trade center of Aquila. Bezek is a well-known mining town, and the farthest from the capital. Tarazed is a shanty town near the border.

Kingdom: Lyra
A merchant kingdom and is the richest among the kingdoms. Lyra is known to be business-oriented, and is the main supplier and manufacturer of generic weapons. They are also the center of the arts. Vega, is the capital city and home to many aristocrats. It is the main business district of Lyra. Significant towns: Jugum is exclusively a center for the arts and the main manufacturers of musical instruments. It is the largest town in Lyra and has the largest theatre center. Shiliak is known to be the best place to buy bow and arrows. Aladfar is the border town between Aquila and Lyra.

Kingdom: Cygnus
The largest kingdom. The area is known to be mountainous. They are known to have the best culinary dishes and is the alchemy capital. The capital is Deneb, located in Rook Valley, a city full of food and potion shops. It is also called the night life capital. Significant towns: Albireo, a town located on the mountain area, is known for their martial arts school. Sadir, is the brewing capital of Cynus, and offers the best coffee and the best potions. Gienah is a small, almost isolated town in Cygnus and is located near Draconus territory.

Kingdom: Draconus
A "dead" kingdom. It is a deserted wasteland after the horrible war that was triggered by the Thuban Draconians. The other three kingdoms united against them that lead to almost eradicating their entire race. Draconus is known to be where elemental weapons were manufactured, and their methods were forever lost. The area is also known to be abundant in crystals. It is currently a hub for bandits.

Races:


Human: They don't have any special trait but they are versatile and resourceful, making them a jack of all trades race. They make up a majority of the population.

Elf: They are naturally taller than humans, have longer tipped ears and a paler complexion. They are not gifted with magic but using elemental weapons come natural to them. They are also skilled alchemists. However, they have frail bodies and are not suitable to be combatants. Most of the elves reside in Cygnus. They are a friendly race and could get along well with other races.

Orc: They have the biggest build and are known to be the best blacksmiths of generic weapons. Contrary to their usual image, they are not savages and actually live well among other races, especially humans. Their race is scattered across the kingdoms but the largest concentration of Orcs are in Aquila.

Draconian: The only race capable of natural magic. They are as tall as elves and resemble humans but have dragon-like features such as scaly, reddish skin and a tail. They also have the ability to hide these features. Additionally, they are sensitive to sound and high frequency sounds tend to disturb them. They were known to think highly of themselves, and the war (dubbed "The Siege of Draconus") was brought about by their pride of believing themselves to be a "master race." Before the war, there are already some Draconians that lived within the three kingdoms other than Draconus. After the war, the surviving Draconians (along with escaped fugitives from the war) are discriminated that some were even publicly hanged. The governments of each kingdom made laws to protect the Draconians but were still inevitably forced into hiding by anarchist groups.

CHARACTERS:




An in-depth background of the characters will be discussed separately.



Tear (18): The protagonist. Apathetic and selfish, she hardly cares about anything else other than herself and getting rich so she can live a lavish lifestyle. She is an independent mercenary and is known to work with 100% efficiency but tends to charge a lot of money. She is deceitful, cunning and nimble much like her spirit animal, the fox.

Night's Edge (Adramelech): A pair of elemental daggers that are capable using 4 non-classical elements: Ice, Lava, Storm and Shadow (from "cores"). It was given to her by her foster brother Trigger when she turned 16, and as to how he acquired it remains a mystery. Currently, she only has the ice core and planned to find the others. She has no idea the daggers are collectively named Adramelech and that they are actually a part of the notorious set of weapons, The Blades of Thaumiel.

Arc Ann (16): A young lady that claims to be a merchant, she made a deal with Tear to accompany her safely to Aladfar, the border of Aquila to the neigboring kingdom Lyra and her reason as to why remains ambiguous. She is extremely caring and has a strong sense of justice, often reprimanding Tear when she does something against the law (much to the latter's annoyance). It is eventually revealed that she is of Draconian descent, and there are "bad people after her." Her spirit animal is unknown.

Swift (20): A marksman working for the Sweeper Mercenary, a prominent mercenary group in Aquila. Her group once contracted Tear for an assassination quest and became good friends with her. She was on her way back to Altair after a recon mission when she meets Tear and Ann. She is courageous and aggressive, much like her spirit animal, the peregrine falcon. She uses a standard bow and arrow, and while it seems like an unimpressive weapon, she is efficiently deadly with it. 

Skinny (113): He is an artificial human created by a Draconian sorcerer from the corpse of a 19 year old boy. He was sealed in a cage (located in the Crossroads, a shortcut to Aladfar) after he became "too human" and was trapped for over a century until Tear managed to free him. He is emotionally distant, but very wise and intelligent. His "body" is not of a Draconian and he has no elemental weapon, but he can use shadow magic (mostly involving crows). He tags along Tear and the others in their "quest" to accompany Ann, as he does not really know what to do on his own (having no master to serve). The spirit animal of his body is the Armadillo. Also, his missing arm is often the subject of jokes within the group.

Timber (24): The last to join the party. He is the son of the tavern owner in Tarazed where Tear's group stayed for a night. He was driven away by his mother for being useless and a burden to them, and surprisingly, it was Tear who approached him and offered to join them. His spirit animal is the turtle (which is always mistaken for a lion because of his arm brace), which are known to be easygoing, patient and wise creatures but he is yet to display these traits. He is a talkative, loud-mouthed idiot but is brave and kind-hearted. He also has a large appetite, typical for "heroes." His strength lies in his physical power, and is good at hand to hand combat although his reaction time is quite slow.

Chips: The demon dog the party was awarded with by the gatekeeper, Cross, for successfully escaping the Crossroads.
This little pup is playful and fiercely loyal. He has taken a liking toward Tear though she's not very fond of him.
  • He has a tendency to jump on people's heads because fuck gravity.
  • He tends to eat a lot and would consume most of the party's food. He is very fond of fish and is suspected to be a cat.
When he transforms into his demon form, he grows 10x his size and has to his disposal a number of magic attacks.
Not actual size.

The Blades of Thaumiel


An infamous set of weapons known for their unique abilities and deadliness. It's a mix of generic and elemental weapons. They were once wielded by a legendary warrior named Thaumiel and the weapons were scattered upon his death. It is said that collecting all 10 blades would summon Thaumiel as your servant, and he could win any war.

Astaroth: A blade that has two forms: a falchion and a sickle. It is an elemental blade of Lightning and can emit and direct electric attacks from the sword. The blade functions like a normal steel blade but when infused with the lightning element, it can cleanly cut through armor. The falchion form has a serrated blade, which was intended to cut flesh.

Asmodeus: A steel Claymore. The blade has a circle cut-out near the handle. The great sword is known to be unparryable and can break any blade, even those made of diamond. Strikes from the blade are accompanied by sharp, strong gusts of wind that are capable of decapitation.

Adramelech: A pair of elemental daggers that are capable using 4 non-classical elements: Ice, Lava, Storm and Shadow (from "cores"). The blades are capable of detaching from the hilts, connected by a chain with a set distance that can be used a flail allowing greater reach and unpredictable strikes.

Lilith: A poisoned Chakram capable of traveling a long distance when thrown before returning to the owner. When thrown, the blade can split into two directions, the other being a shadow blade but equally has the same cutting power (only the original blade returns to the owner).

Nahema: A one-handed flail that can manipulate gravity (without affecting the user). The owner can make the spiked ball weigh more than a ton and would not feel the effect of the increased weight. With that, one can strike out the whole head of an enemy with one swing. Manipulating gravity isn't limited to the weapon only, and it can affect a small area within the user's radius. Additionally, the hilt of the flail has a retractable steel spike.

Lucifuge: A double bladed sword capable of detaching by the hilt for dual wield purposes. The blade is usually engulfed in flames. It grants the user control over fire and has a large area of effect. When parried, it has an explosive effect that can knockback enemies.

The rumored counter for these infamous weapons are the Trinity blades: Metatron, Raziel and Sandalphon. However, there is no physical clue of their existence despite being mentioned in ancient scholarly writings.

The Dragon's Triangle

One of the anarchist groups established after The Siege of Draconus. It is the most notorious and shadiest underground organization and believed to be run by three people. They claim to have three main objectives, one revealed to be the permanent extinction of the Draconian race. The other two remain ambiguous. The government of each kingdom are taking measures to hunt and shut down the group and protecting the Draconian survivors, as well as prepare themselves for another possible war.

So far, only one name has surfaced that connects directly to the organization, a man named Condor who claims he is the leader of the group.

Raven, the assassin tracking down Ann, is assumed to be a member of the group but it is likely she was only hired.


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To be updated for more art

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